
Kamba Adeema in 3D
Tug of War
Two village teams on one rope at the Avurudu games. Back the side that wins the next heave, call a draw, or go big on a power pull.
At a glance
- 1.92×Winning side pays
- 27.5×Power pull
- 97%Return to player
- 7 marksTo win a match
How a round works
Pick a card
Back YATI or UDA, call a DRAW, or switch your side to POWER, then set your stake.
Heave!
Each of the eight pullers grips or slips, and the side with more grips drags the rope.
Paid on the spot
Your call comes in and you're paid at once. A four-all heave hands a side bet back.
What is in it
- Every paid heave drawn and settled on the game provider
- Four bets: YATI, UDA, DRAW and POWER, 97% RTP
- Matches sealed with a server seed and a blockchain block
- A side-on dusk arena with a cheering village crowd
- Built in Unity 6 with art made in Blender
Full rules and detail6 steps
The Unity 6 rebuild of Kamba Adeema (කඹ ඇදීම), the tug of war that closes every Avurudu sports day, filmed side-on like a broadcast with a dusk village arena, a cheering crowd of chibi villagers and art made in Blender. Yati Pila and Uda Pila put four pullers each on one rope. On every heave each of the eight grips or slips; the side with more grips wins the heave and drags the rope that many marks, and seven marks past the line wins the match. Bet on every heave: YATI or UDA pays 1.92× (a four-all heave hands the stake back), DRAW pays 3.55× and POWER pays 27.5× when your side wins the heave by three or more, a 97% return to player. Stamina burns with every grip and a spent team is dragged double, but it only moves the rope: it never changes the odds. Every paid heave is the game provider's, drawn and settled against the casino wallet; the demo seals each match with a server seed and a blockchain block before the first heave, and the history checks every one.
How to play
- Press PLAY. A match is sealed before its first heave: check its seed hash on the fair badge.
- Tap the YATI or UDA card to back that side for the next heave, or DRAW for a heave that ends level. Tap POWER to turn your side bet into a win by three or more.
- Set your stake with the chips or type it, then press HEAVE. AUTO repeats your bet and TURBO speeds the pull up.
- Watch the grips: the side with more takes the heave and the rope moves toward it. A four-all heave is a draw, and a side bet on it gets its stake back.
- Seven marks past the line wins the match. The seed is revealed, and the next match starts after a short countdown.
- Open HISTORY to see every heave and verify its draw.
About
Tug of War is built, hosted and settled by the FX Game Provider, by Fun Extreme.